Looping sequences are special sequences used at specific moments.
They will loop unless an actor is affected by any other action (such as taking damage or using a skill)
Looping animations are defined in the same way as normal animations:
Stand is called as a loop when the battler isn’t doing anithing.
It will loop continously if the actor is not under an attack or under a determined state.
States and weapons applies here. (weapons only for actors)
Action selection is only visible for actors.
Actors with this selection will do something when you are selecting an action.
States also applies here.
States and weapons applies here.